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Category: Sequencing

Electronic Sequencing + Voices – Levels Dance Remix

The original song that inspired this remix was the song Levels by Avicii (released in 2011). Avicii, otherwise known as Tim Bergling, was an EDM artist that created a variety of well known songs within the House genre, such as Levels, Hey Brother (released in 2013)Waiting For Love (released in 2015) and Wake Me Up (released in 2013), the last of which reached 1.6 billion views on his YouTube channel. Levels was one of the first songs I encountered from this artist (I discovered it in 2012, a year after the song was officially released), and it quickly became one of my favorite songs thanks to its repetitive, upbeat nature. Listening back to his work again inspired me to create a dance remix for Levels, and made me want to tribute this piece to the artist who, for most of my teenage life, inspired me to try creating songs of my own.

Levels Dance Remix – The ProTools Session

I wanted to capture the essence of the original song in my own work by using elements from the original piece, such as the vocals, the riff synth, and the octave-changing synth that is heard in the original song. I didn’t want to recreate the exact sound of the original synths because I wanted to create my own version of the sound, so I chose some different sounds in the Xpand!2 plugin which could suit the remix I was creating, giving it some original-sounding synths to give my own twist on the well-known riff from the original.

In contrast, however, I did manage to find a YouTube video where someone had isolated the vocals from the rest of the song, and I used that vocal sample in the track. The reason I did this was to give some authenticity to the remix by including another element of the original song that wasn’t just the well known riff. This helped in the creation of the song because it allowed me to design a drop around the vocals when they came in for the first time, and they helped to add life to the track.

There were a multitude of different synths in this song, almost all of which played a different kind of riff to add variety to the song. The drum synths were as follows: the kick was a simple ‘4 on the floor’ beat, with claps on every second beat and hi-hats between the kicks, giving the song a typical drum beat found in Trance songs (since I wanted to make a Trance remix of the original House song). There were 2 synths (the main lead synth and the bassline synth) which played the main riff, alongside a rough-sounding bass accompaniment synth that played 2 sounds every 4 beats, a rhythmic synth that played in time with the drums but with the tune of the song, and an octave-changing synth that was similar to the one found in the original song. The drums were used to keep time in a genre-specific style, while the synths played the riffs, melody and bass parts to form the body of the song.

Levels Dance Remix – The use of Velocity in the sequenced elements

I automated the velocity in ProTools to create build ups and simulate fade-ins on the kick drums and each of the synths. As seen on the image above, the automated rising of the velocity happened at the start of the song, so it started off quiet and built up to a basic chorus, which was then followed by a drop for the vocals, and a slow build to a bigger chorus, followed by another quick fade-in of the octave-changer synth. And lastly, this all culminated in an automated reduction at the last section of the song, for a nice, smooth ending. All these build-ups and reductions of velocity helped to change the intensity of the song as it played, making the track sound less robotic thanks to the automation I used, because it added a nice variety of softer sounds among the harder, more forceful notes played on the main sections of the song, and it helped to make this track more than just a simple tribute to Avicii in that way.

Electronic Sequencing – Dropz

Dropz – The ProTools Session

Dropz is an interesting song because it is designed in a different way to the other songs in this EP. The initial bass is sequenced to play on the backbeats for the majority of the time, playing on the last two 16th notes of each beat (where 8th notes play twice as much as 4th notes in the same amount of time (which is what the kick drum is playing), 16th notes play twice as much as 8th notes, making one 4th note the equivalent of four 16th notes), so the sounds play after the first beat but just before the next one. Instead of using the bassline to help the drums keep rhythm, the bassline is more like a bass riff that repeats itself throughout the song (except on the drop), independent of what the drum kit does, because it provides a simple riff for the intro as well as a good lower frequency sound to fit around the drums throughout the remainder of the song.

The drums themselves are simple as well, with a typical Trance drum sound constructed with the help of this guide. For this, I used a ‘4 on the floor’ beat for the kick, a clap on every second beat, and hi-hats on every 8th note (so it plays twice as often as the kicks). Occasionally there is a crash cymbal after a build up/before a drop too. I decided to keep the drums simple for this piece as I didn’t want to create something too complex, which would make the song harder to dance to if it was played by a DJ, and instead I opted for a rhythmic, minimalistic kick drum that could keep the beat, sound punchy, and not get buried under all the other synths, with claps and hi-hats that controlled the higher frequencies to give the song a wide range of sound.

There are two more riffs included in this song: a mid synth riff for the drop, and a high synth for a more high pitched melodic riff, adding variety to the song without making it too complex or flooding the lower frequencies with noise. Both riffs repeat throughout the song, with the mid synth changing its pattern slightly towards the middle of the song and on the outro, removing some notes to make it even simpler. These were vital for this particular song because they both added extra layers of sound into the song, with one synth providing a harder-sounding sound for the drop while the other was used to help the build ups with its high pitched riff.

Dropz – The use of Velocity in the sequenced elements

Using velocity on this song helped to improve it a lot, as it added various tones and qualities to sound which gave it natural builds and drops. As seen on the image above, the High Synth Riff track used it a lot for build ups and on the outro. The effect of the velocity when it was lower made the synth riff sound softer, and as it increased, it allowed the sounds to get clearer, as if they were being played harder, similar to the notes on a piano. This meant that, especially in regards to all of the other tracks in the image above as well, each instrument could gain velocity at an automated rate which would help to build up tension, moving the song to a drop or a main section, or help the song get softer during an outro, and this is important because it allowed the flow of the song to change as it continued.

One other way that velocity was used was to show emphasis on particular sounds, especially on the Hi-Hat track. This was used to add some variety to the sound on the track, giving it a more human-like quality due to the sounds not being the exact same as one another, thanks to the varying velocities. The emphasis lay on the strikes on each beat, which was a logical choice as I wanted the hi-hats to work in tandem with the kick drum, in order to highlight where the beats were and help listeners keep time.

Electronic Sequencing – Frantic Dance

Frantic Dance – The ProTools Session

The sequencing for this 155 bpm song began with a bassline, which played notes on every 16th note. This created a bass riff with a sense of urgency right from the start of the song, and this was the intended effect because it was meant to signify the start of a long build to the first main section, where the hard bass synth kicks in. This effect from the sequencing of the bass, alongside the ‘4 on the floor’ kick drum beat, the snare on every second beat, and the syncopated hi-hats, helped to build up from the intro and release the tension at the drop, where the drums kicked in fully and the bass riff changed into something harder and more urgent than before.

The hard bass synth consisted of the same bassline repeated over and over again, before it changed up an octave on the second drop, still using the same notes but on a higher pitch than before. This was done to add some variety to the song, showing a change from one part (in this case a main section/build up) to the next (the drop and following build up to the next main section), allowing the song to continue flowing at a constant rhythm. It was done in this manner because the rhythm is arguably one of the most important parts of any song, and bass synths/instruments, alongside the drums, are considered rhythmic instruments which all help to play a core part in maintaining the tempo of a song, and are vital to use for build-ups and drops as that is where the rhythm of the song can change if it done correctly.

The High Synth and Low Synth tracks played the same riff at different octaves to one another, providing a melodic riff over the top of the drums and the basslines. It was important to have some higher pitched synths in the song because it would have made the lower frequencies too crowded otherwise, making the song sound muddy (where there is too much noise in the 400-800 Hz frequencies, causing the song to lack clarity/definition) and retracting from the overall quality of the sound. This ‘muddiness’ is not ideal for a dance song, as it needs to have enough clarity so people can understand it was well as having enough low-end frequencies to add to the rhythm to keep people dancing.

Frantic Dance – The use of Velocity in the sequenced elementsThe velocity automation in the image above helps to show what parts of the song built up and on what tracks it was used. For example, the High/Low Synth tracks used it at the end of the intro to signify a build up to a drop, where the Hard Bass Synth starts. As drops are an important part of an EDM song due to the high levels of energy it contains, since it is the release of tension built up in the ‘build ups’ just before, I wanted my drops to sound like they had a big impact when they hit, and to make sure that was the case I allowed the synths to build up to those drops using velocity, and cut those synths out so the Hard Bass Synth and the drums could take over the drop. This way, the rhythm changed and the sound was relatively minimalistic, which was recommended for a good drop, aiming for an effect where, simply, people would want to dance to it due to its rhythm and minimalism.

The main bass synth also benefited from the velocity applied upon it, but in a different way. I used velocity to put emphasis on different notes within the bass riff, adding variety to the sounds throughout the song, but most notably on the intro. This was to set the rhythm for the piece and help maintain it as the song went on, including the automated fade ins that were drawn into ProTools, because of the emphasis I wanted to put on the rhythm to help make the song easier to dance to, which is quite fundamental in an EDM song because, if you can not dance to it, then it is not serving its purpose as an EDM song. The kick drum also received some automation on the build ups for a similar reason: it is a rhythmic instrument and I felt that using velocity in such a manner would not only help to keep the tempo constant, but also put emphasis on the build ups alongside the other synths.

Electronic Sequencing – Number 2

Number 2 – The ProTools Session

Number 2, which was called as such because it is the second song I made for this EP, is a 140 bpm EDM track that was created using a lot of harsh-sounding synths, a hard-hitting kick drum, a couple of build-ups, and a drop (where the rhythm/pace drastically changes in a song to improve its energy, usually after the aforementioned build up). To do this effectively, the kick used a 4 on the floor pattern for the majority of the song, with some parts, including just before the drop, where it began playing every 8th note, and then every 16th note, before stopping for a bar, and then going back to the 4 on the floor pattern. This sequencing allowed the kick drum to help the song naturally build up to the drop in the middle of the song, thus providing an extra function instead of simply keeping rhythm.

The snare and hi-hat also accompany the kick drum on the drum kit, with both rhythms being simple to sequence in. The hi-hat strikes on every 16th note, with variations in velocity to put emphasis on certain notes, while the snare strikes on every second beat 3 times before doing 2 syncopated strikes, one strike on the 8th note after the 3rd beat and the other directly on the 4th beat. Both patterns repeat throughout the song with the exception of the intro and the drop, because they are there to help keep rhythm and support the kick drum as it does the same.

There were multiple synths used on this song, all of which used riffs throughout the song, regardless of whether they were bass synths or synths on higher octaves. The bass synths all had riffs that were on the beat of the kicks, used initially to set the tempo in the intro, but then as a way to provide a loud, hard-sounding bassline during the rest of the song, which especially became the focus of the song during the drop, while the synths that moved into the higher octaves played a melodic riff to accompany the basslines, not wanting to drown it out, because if it did, then the song wouldn’t be as easy to dance to, which takes away from the intention of making it an EDM song.

Number 2 – The use of Velocity in the sequenced elements

The velocities shown above dictate where the intro, drops, and outro were located. As shown, most of the automation occurred during the songs intro/outro, to give the song a build-up into the first main section of the song, and a nice smooth outro to end the song with. The intro is important to get right, as using a build in a dance song is quite commonplace to help build tension through the use of turning 8th notes into 16th notes, which I helped to emphasize with a steadily rising velocity on the bass/melodic synths that accompanied it, making it stand out before the first main section. The outro was more of a creative choice because it was a good way to wind down on the song after the hard sections previously, which give the song a softer intro and outro in order to get warmed up to dance for the song, and some time to relax after the main parts.

 

Electronic Sequencing + Voices – Wandering Eye Dance Remix

The original Wandering Eye song by Savlonic (2011) was the inspiration for creating this remix for the EP. Savlonic are a synthpop (pop music featuring heavy use of synthesizers/electronic instruments) virtual band (where the band members are portrayed as animated characters, a term that was popularized by the Gorillaz in 2001) that was created by the flash animator Jonti “Weebl” Picking, and consists of himself voicing the lead singer called Thunderpants, his wife Sarah Darling voicing the singer/keyboardist called Evangeline D’isco, and Katt Wade as the voice behind the drummer Kandi Flaus. Their first single as a band was Electro Gypsy in 2008, and their first album, Red, was released in mid 2014. Wandering Eye was their third single, and was a song that I remembered quite vividly since its release on Weebl’s YouTube page. I was 14 at the time it was released, and hearing the song again after 7 years has inspired me to create a dance remix of it.

Wandering Eye Dance Remix – The ProTools Session

When it came to getting the vocal parts for the remix, I downloaded the vocal files from the official acapella that Weebl uploaded on his YouTube channel. I did this because I wanted to do a proper remix of a song that I listened to for a lot of my teenage years, and I felt that using the official vocals would help to make that a reality. In addition, I knew I had permission to use the vocals in my remix because, in the description of the video, Weebl himself stated: “Feel free to use this audio for remixes but please, please, please don’t release any tracks you make with it commercially unless you get our permission first”. Once I downloaded the vocals and inserted them into the ProTools session with the right tempo to go with it (138 bpm), I was ready to begin the sequencing process.

I started with the drum set, including a kick drum, a hi-hat, and a snare, to form the basis of the songs rhythm. The kick is a basic ‘4 on the floor’ pattern (4 beats per bar), with the last 2 beats on every second set of 4 kicks being a triplet of kick drum hits. In addition, the hi-hat is sequenced to be on every other 8th note so it plays between the kicks, which is a common trance pattern (1:05 – 2:08 in the video linked), while the snare is on every 2nd beat, otherwise known as the backbeat. All of this was done because I wanted to create a Techno remix of Wandering Eye, and using a very common Techno drum beat to keep the rhythm for the remix was an obvious first step. After this, I then had the task of creating the bass-line synthesizers, as well as a more melodic sound, to give the track some life.

I had 2 bass synth tracks layered on top of each other, but panned to the left and right to avoid cluttering the sounds too much and provide some space within the song. In regards to the sequencing pattern, both tracks copied the kick drum pattern because I wanted them to be helping to accentuate the kick drum beats and boosting the rhythm of the song, while still providing the bass-line which supported the vocals and the melody.

The melodic synth plays an arpeggio (when the notes of a chord are played one after another instead of all at once) melody for the chorus, the same for the middle section (although an octave higher in pitch), and then shows a unique difference for the verses, where it is structured to play 5 notes every bar. This drastic change for the verses is because I wanted the vocals to take over the melody from the synth within those sections of the song, shifting focus away from the instrumental background to the vocals. The reason I didn’t do this 5-note pattern on the choruses is because the choruses repeat themselves, and while the vocals are still the most prominent feature in that section, I wanted a melodic arpeggio to back them up in order to make the chorus sound more ‘exciting’.

Wandering Eye Dance Remix – The use of Velocity in the sequenced elements

In regards to the velocity changes within the song, there are only two major areas to talk about: the build up to the vocals and the fade-out at the end. The velocity of the tracks was quite high throughout the entire song to make each of the sounds and beats sound more intense (as velocity is similar to how a piano key behaves – the harder it is pressed, the more forceful the note is), following on from the steady increase of the velocity of the synths at the start. I did this, as well as the fade-out at the end of the song from the slowly reducing velocity, because I wanted to add some variety to the start and end of the song, so it wasn’t completely repetitive the whole way through and served as a clear intro and outro to the song.

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